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Task #349

closed

Task #338: Auto Farmworld Reset

Crash Landing - Farm World Generation and Spawn Building

Added by Slind almost 9 years ago. Updated almost 9 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
World Generation
Target version:
-
Start date:
2015-08-10
Due date:
% Done:

100%

Estimated time:
Resolution:
Invalid
Modpack(s):
Crash Landing
Node:

Description

All farm/secondary worlds need to be generated and given a small spawn including light source at x=0 y=0.

Please verify the world gen at a location far away from spawn.
Don't forget to use the level.dat from the production server, else we end up with corrupted worlds once we deploy


Checklist

  • [World] generation, verification and spawn building

Related issues

Copied to Server - Task #350: The Dark Trilogy - Farm World Generation and Spawn BuildingClosedRomaDaddy2015-08-10

Actions
Actions #1

Updated by Slind almost 9 years ago

  • Copied from Task #348: B-Team - Farm World Generation and Spawn Building added
Actions #2

Updated by Slind almost 9 years ago

  • Copied to Task #350: The Dark Trilogy - Farm World Generation and Spawn Building added
Actions #3

Updated by Slind almost 9 years ago

  • Description updated (diff)
Actions #4

Updated by Slind almost 9 years ago

  • Assignee changed from Administrator to Slind
  • Status changed from Filed to In Progress
Actions #5

Updated by Slind almost 9 years ago

  • Resolution set to Invalid
  • Status changed from In Progress to Closed

looks like we don't have any worlds to reset on here as the ruins world is regenerating every 15 minutes on its own. Unless I'm mistaken and players should be able to get to the deep dark.

Actions #6

Updated by Slind almost 9 years ago

  • Checklist item changed from [ ] [World] generation, verification and spawn building to [x] [World] generation, verification and spawn building
Actions #7

Updated by Slind over 8 years ago

  • Copied from deleted (Task #348: B-Team - Farm World Generation and Spawn Building)
Actions

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