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Feature/Suggestion #2223

closed

Optional Mods for MyM Launcher

Added by Willshaper almost 3 years ago. Updated 6 months ago.

Status:
Closed
Priority:
Normal
Assignee:
Founder
Target version:
Start date:
2021-06-12
Due date:
% Done:

0%

Estimated time:
Resolution:
Out of date

Description

Add the Entity Culling and possibly Particle Culling mods to the launcher for 1.12.2 packs.

I just tested Entity Culling on my Midgame E2E base, and here's the results looking at a congested area in my base:

Without: Avg 84fps Min 52fps
With: Avg 141fps Min 86fps

I haven't been able to properly test Particle Culling mod yet, but it should give similar results.

I also have them working perfectly fine with Optifine and BetterFPS mods.

Entity Culling - https://www.curseforge.com/minecraft/mc-mods/entity-culling
Particle Culling - https://www.curseforge.com/minecraft/mc-mods/particle-culling

Actions #1

Updated by Willshaper over 2 years ago

  • Subject changed from Optional 1.12.2 Performance Mods to Optional Mods for MyM Launcher

Another mod that could be added to the launcher is oAuth

https://www.curseforge.com/minecraft/mc-mods/oauth

This mod is basically ReAuth, but has support for both Mojang and Microsoft Logins, which ReAuth does not.
It also has support for most the MC Versions that we use on the network, 1.7, 1.12, 1.16 and 1.17.

As for the above mods, I have continued using both of them since i initially posted the suggestion, and have yet to run into any downside for them. I even tested load times with both of them, and they were within ~5 seconds of loading the pack with or without them.

Actions #2

Updated by SirWill over 2 years ago

Did you encounter the issue where the session got invalidated while using a Microsoft account for Minecraft?

Actions #3

Updated by Willshaper over 2 years ago

I haven't run into that issue, no.

To be fair though, I only got Microsoft on my Alt account (Which hasn't seen nearly as much in-game time) as I have yet to merge my main account to Microsoft.

Actions #4

Updated by HanoverFist69 over 2 years ago

At this point it seems ReAuth is either in no hurry to upgrade to supporting MS logins, or has no plans to. Most packs seem to be switching to OAuth and players are having to switch their mods on the client end. The worst part is their login expires every 12 hrs. This forces them to close and relaunch their client a lot just to relog.

SirWill can we get OAuth added as an optional client mod on all possible versions as soon as possible?

https://www.curseforge.com/minecraft/mc-mods/oauth

Actions #5

Updated by SirWill 6 months ago

  • Resolution set to Out of date
  • Status changed from New to Closed
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